Saturday, 17 January 2015

Crafting Upgrades - In action!

So I gave the theory to this part of the crafting system. After a long day of messing with scripts and testing everything out, I have a little image showcase and commentary of the upgrade system in action. As it stands, melee weapons and armour can be upgraded. This may expand, but such a change is low on my long list of jobs right now. For sure, I will be adding additional properties one can add to items. The emblem components will be FINITE resources, so use them wisely and hunt far and wide for them!
As with the crafting system as a whole, the player must learn a recipe before they can make it's relevant items. A recipe always covered a range of items. For instance, Iron Weapon means that the player can craft all Iron Weapons. In this case, Tier 1 Upgrades means just that - all of them. Learning requires gold (to represent the time and effort spent) and more potent recipes require more gold, but the cost is generally quite low with respect to the potential of the knowledge. Once the player has learned the recipe, all of your companions will know it too, so whoever the crafts-person is in your party, they won't lose out.
We have confirmation of a new recipe learned. There are currently over 40 recipes to learn in Umbral Abyss.
Forgive my goofy typo. We have examined one of the Emblem items - a core component for any upgrade. We are going to perform an upgrade with this emblem.
A quick reminder here that your character will also carry a Craftworkers Journal which contains all of your learned recipes.
Examining a typical recipe page in the Craftworkers Journal.
Back to our earlier planned upgrade. We want to upgrade our dagger with D4 fire damage.
We use the smithing hammer and our character gets to work.
And the upgrade is done. We get some XP and (the screencap missed this, but you'll see later) an opportunity to change the name of the item.
There is our renamed item.
And here we can see that our D4 of fire damage has been added.
Now we will use this same emblem on a set of armour. We wish to add a 5 point resistance to fire.
Another completed upgrade. This time the item name editor box is visible.
As you can see, you can call your items anything, but im sure you'll be more imaginative than me. And we can also see that our armour now carries a /5 resistance to fire damage.
We have discovered a new recipe which will allow us to perform even better upgrades. As with all recipes, use the special power ability to bring up the learning menu and learn the recipe.
Education is all about money these days...
There's our confirmation
And there is the recipe added into our Craftworker's Journal.
As we can see, it is going to require a fair bit more skill to make these upgrades. With the aid of skill boosting items or maybe the inspiration of a certain Bard, it is not impossible.
We are looking for something more exotic this time. We wish to add a very rare damage bonus of D6 Divine to our Halberd. The forces of darkness shall flee in terror.
Upgrade added and as usual, change the item name if you so wish.
New properties. (The property has since been adjusted so that it is exclusively vs Evil.)
For one last upgrade, we will upgrade a set of armour with this Tier 2 emblem which will grant us a /10 resistance to electrical damage.
Note how this particular armour already has some improvements (Damage Reduction). There are no damage resistances, and it only has 2 properties, so we can add one more.
Items placed on the bench.
And here is the resulting items, complete with obligatory silly name.
One last thing to show; Now that the armour we just improved has three properties and a damage resistance property, here is what happens when we attempt to be greedy and try to upgrade the armour with a potential /10 resistance to cold. No can do. This is largely in efforts to strike a balance between potency of player-made items and those unique items found across the game.

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